Owners of professional video game teams in a battle of their own
Months after Susan Tully and friends bought a pair of professional video game teams for an estimated $1 million, her four-man âCall of Dutyâ squad finished its season in 11th out of 12 places.
A loss in a post-season gunfight would relegate Tullyâs H2K squad to the second-tier league. There, exposure and sponsor interest would dissolve.
The distress Tully felt as she spent an April afternoon in a small, dark Burbank video studio watching her team attempt to avoid demotion was not the emotion she banked on when she put her money into the burgeoning industry. But upheaval is becoming something of a routine for the investors fueling pro video gamingâs rapid rise.
Chinaâs richest man, Russiaâs richest man, the U.S.âs fourth-richest man and a string of American multimillionaires all have ties to teams now. So do former Lakers and a current Rams lineman. Companies involved in e-sports include Alibaba, Coca-Cola, TBS and PokerStars.
These e-sports ventures, including an estimated 200 franchises, are expected to haul in nearly $900 million this year from sales of items such as match tickets, jerseys and online video ads, according to industry analyst SuperData Research.
But Tully and the other owners are in for a fight. Thousands of players, at least 10 top game publishers and half a dozen event organizers all want a piece of the business.
Itâs as if nearly every franchise owner is trying to simultaneously manage a Major League Baseball team, an Arena Football League team and a Spanish premier league soccer team. And in each league, theyâre embroiled in distinct disputes over how to generate and share revenue, negotiate salary caps and obtain immigration visas.
"Undoubtedly, there is more strife and chaos," said Bryce Blum, an e-sports-focused attorney. "As the e-sports pie grows, the level of conflict ⌠will grow along with it."
Itâs hard enough to find alignment among owners. Factions have emerged between gaming industry stalwarts and new-money investors like Tully who come from sports, media and finance.
âPeople from different industries â they are going to eat every untalented individual around,â said Carlos Rodriguez Santiago, owner of the Spanish franchise G2 ESports. âPeople who grew this industry but are not necessarily too talented will see themselves out of it.â
But corporate experience doesnât necessarily prepare newcomers for an industry in which nothing is predictable. For instance, Tully, a former Universal Music Group vice president, was caught by surprise by the effort needed to get a South Korean player a work permit to compete in Germany.
âItâs moving at herculean speed,â said Tully, who spent thousands of dollars to land the permit. âWhen you go into these things, you donât think about treaties and whoâs able to move into a country like Germany.â
Many new owners, including Tully, arenât gamers. But the amount of time their children spend with video games triggered interest.
She partnered with a lawyer, a hedge fund manager, a business professor and an entrepreneur to buy a majority stake in British firm H2K Gaming Ltd., which also controls one of the 10 highest-level European "League of Legends" teams.
TABLE: A look at the owners of top e-sports franchises Âť
Former NBA star Rick Fox was drawn in by a son, who aspired to be a professional player and connected with Los Angeles developer Riot Games. The company invited the elder Fox to watch âLeague of Legends" playoffs last year at Madison Square Garden. Nearby were NBA Commissioner Adam Silver, ESPN President John Skipper and other sports moguls.
âIt grabbed me,â Fox said of the spectacle. âHook, line and sinker.â
In December, he bought a âLeague of Legendsâ team with a business partner and several undisclosed minority shareholders. Their Echo Fox franchise has added teams that compete in five other games and signed a deal for a TV series.
Andy Miller, a passive Sacramento Kings co-owner and a minor league baseball team owner, didnât just have his kids to thank for inspiring him to buy a âLeague of Legendsâ team in December. He also had witnessed the explosion of mobile games as an executive at Apple Inc.
Miller and 24 Hour Fitness founder Mark Mastrov brought in as NRG co-owners baseball star Alex Rodriguez to tutor players on dealing with competitive pressures and former NBA star Shaquille OâNeal to help build the franchiseâs global appeal.
Theyâre among a cadre of owners betting that teams are most valuable as media companies, with players producing entertaining, sponsor-supported videos about their lives.
âYou want to put a playoff team on the stage and the court,â Miller said. âThe business is creating stars.â
Owners are seeking more power across the board, saying they bear too much risk in the nascent industry compared with the amount of say they get in decisions.
Some are minor. More involvement in match scheduling would give owners greater assurance about business plans and playersâ health.
Other issues are hugely consequential. Franchises have been upended overnight by changes that owners say occurred with little oversight.
In April, leading tournament organizer ESL banned 2-year-old TeamYP because increasingly coveted advertisers didnât want to associate with the franchise's owner: pornography website YouPorn.
ESLâs decision was âunfortunate,â but the team knew it would have âto be agile,â YouPorn Vice President Brad Burns said.
Last month, Riot Games ordered the sale of two big âLeague of Legendsâ teams and one minor league squad because owners violated rules designed to protect player welfare and competitive integrity.
Though owners called the rulings baseless, Riot e-sports director Whalen Rozelle said the company's 13 regional professional leagues worldwide provide âa vital foundationâ on which teams can âconfidently invest with expectations of stability.â
The harsh penalties could deter nefarious owners from entering e-sports. As Fox, the former Laker, put it: âI love that Riot is conducting themselves in the fashion that a league should be run." But he also compared developing a franchise at this moment with erecting a building on a plot whose terrain changes every day.
Alexander Kokhanovsky perceives the instability when he compares the multimillion-dollar prizes championship teams win today with the case of beer heâd get a decade ago for dominating a âCounter-Strikeâ challenge.
âWith the extra money, itâs very uncontrollable,â said Kokhanovsky, who manages seven teams from his 500-square-foot office in Kiev.
The glitzy names entering e-sports have increased demands from players for larger upfront salaries and additional pay protection upon retirement or release.
Some owners have suffered acrimonious public feuds with players. Timothy Heggem, an Orange County attorney at Payne & Fears who represents e-sports teams, suggested that regulatory uncertainty contributes to disputes.
âThereâs those [owners] who think players are fungible and can be treated like cattle, and those who are more careful,â he said. âThereâs those playing a little fast and loose with their players and reputations, and others that are in it for the long haul.â
Franchises want to keep salaries in check because many players exclusively keep income from prizes, personal endorsement deals and ads on their Twitch streams.
They also claim insufficient support from tournament organizers. For instance, Riot Games provides teams that compete in its âLeague of Legendsâ tournaments with cash. It's meant to pay a minimum salary for players, but teams are concerned that the subsidies arenât growing fast enough.
Furthering frustration is that new, well-financed teams such as âLeague of Legendsâ group Immortals, whose investors include Los Angeles venture capitalists and media executives, are amassing star-studded teams after awarding salaries in the hundreds of thousands of dollars.
Racking up wins has justified the strategy, while increasing calls for caps on salaries to maintain competition.
âChampionships canât just be controlled by the wealthy,â Tully said.
Immortals Chief Executive Noah Whinston said pay limits and other regulations would stifle e-sportsâ growth and that âcurrent salaries will look like peanutsâ in less than two years.
Franchises stocked with cash also are supporting players with myriad specialists. Coming on board are statistical analysts, psychologists, nutritionists, scouts, trainers, social media specialists, bloggers, graphic designers, business development experts and video teams.
Keeping up isnât cheap. In 2011, Kokhanovsky used his own money, a friendâs and a bank loan to launch Natus Vincere. Heâs had to plug in more. The franchise lost almost $200,000 in 2014 and earned only a small profit in 2015, with 80% of revenue coming from advertisers.
Some young owners, such as Rams offensive lineman Rodger Saffold, are exercising restraint. Saffold said he wants his âCall of Dutyâ team to go after the sport âhardâ to become âone of the upper echelonâ franchises. He started Rise Nation in 2014 with friend and former e-sports athlete Kahreem Horsley after signing a five-year, $31.7-million deal with the Rams.
But rather than spend aggressively, Saffold is concentrating on building chemistry among the existing squad by leaning on his own lessons from the locker room.
âBeing an athlete is an x-factor,â he said. âYou can see who gels well together. You canât just take top players and say âgo play.ââ
If video games are about fun, Tully was having none of it at Activision Publishingâs âCall of Dutyâ World League set in Burbank.
After dropping the first three games in a best-of-seven series, her team teetered one loss away from being swept into irrelevance.
English soccer and other leagues have long booted under-performing teams to a lower division. Tullyâs concern is that the revenue gap between e-sports tiers is wider â and can destroy the basis for large investments in a big-league team, she warned.
More than money is on the line. Ownersâ success or failure could affect a generation of youth surrendering their formative years for the chance of making it big in e-sports.
League organizers recognize that relegation puts âpressure on owners,â but itâs âsuper awesomeâ for fans, Riot Games co-founder Brandon Beck said on stage at a recent industry event. âThereâs a lot to wrangle.â
Fortunately for Tully, her players electrified. They won the fourth game.
âHoly cow; here we go,â Tully said.
H2K stunned with three more victories to take the match and stay in the upper division.
âFor the players, this is the path theyâve chosen for their lives,â Tully said afterward. âBut the most difficult thing was watching them knowing so much was riding for their young professional lives.â
Twitter: @peard33